Play with some of the premier names in gaming.

February 15 – 18, 2024

Share a table with gaming’s finest!

Luke Gygax will be joining us again at Genghis Con 2024!

Son of Dungeons & Dragons co-creator Gary Gygax and Founder of Gary Con®

Luke Gygax

 

Luke Gygax is the son of Dungeons & Dragons co-creator Gary Gygax and Founder of Gary Con®. He literally grew up at the gaming table with the designers that built the foundation of the RPG industry many of whom come to Gary Con®. He played the iconic character Melf, aka Prince Brightflame, and the spells he created in AD&D are still used in the game today. Luke has authored several role-playing game accessories over his lifetime including Legion of Gold, The Lost City of Gaxmoor,The Oculus of Senrahbah series in his World of Okkorim© and a Call of Cthulhu module with Skeeter Green Gary Con® XIV. Luke is working on new 5e scenarios for the World of Okkorim© through his Gaxx Worx® imprint. He is active in the Los Angeles gaming community participating in streaming D&D games, interviews, and is the producer for The Gaxx Pack© as well as host of Founders & Legends on Gary Con’s Twitch (Twitch.tv/GaryConLive). Luke hung up his fatigues for the last time in 2022 retiring after 33 years of service. He began as a private in the infantry and ended up as a lieutenant colonel in logistics branch. He is excited to devote more time to family, fun and gaming in the coming years. You can find out more about Gary Con at garycon.com and Gaxx Worx at GaxxWorx.com.

Luke Gygax

 

Luke Gygax is the son of Dungeons & Dragons co-creator Gary Gygax and Founder of Gary Con®. He literally grew up at the gaming table with the designers that built the foundation of the RPG industry many of whom come to Gary Con®. He played the iconic character Melf, aka Prince Brightflame, and the spells he created in AD&D are still used in the game today. Luke has authored several role-playing game accessories over his lifetime including Legion of Gold, The Lost City of Gaxmoor,The Oculus of Senrahbah series in his World of Okkorim© and a Call of Cthulhu module with Skeeter Green Gary Con® XIV. Luke is working on new 5e scenarios for the World of Okkorim© through his Gaxx Worx® imprint. He is active in the Los Angeles gaming community participating in streaming D&D games, interviews, and is the producer for The Gaxx Pack© as well as host of Founders & Legends on Gary Con’s Twitch (Twitch.tv/GaryConLive). Luke hung up his fatigues for the last time in 2022 retiring after 33 years of service. He began as a private in the infantry and ended up as a lieutenant colonel in logistics branch. He is excited to devote more time to family, fun and gaming in the coming years. You can find out more about Gary Con at garycon.com and Gaxx Worx at GaxxWorx.com.

But that ‘s far from all!

Meet some of the other greats bringing your favorite games to life

Alphinius Goo

Alphinius Goo

Gooeycube

Alphinius Goo

 

Alphinius Goo is a somewhat eccentric archmage who abides on the continent of West Verdestia in the tainted and broken world of Zyathé. There he lives with his sorcerous wife, Di’yannea, in the Tower of Goo which is situated on an island in the Mystrune River in the heartland of the Republic of Zyranthea. Arguably, he is among the most widely recognized spellcasters of the current age and is said to have traveled the world on many adventurous exploits. Beloved by many and an irritating foe to certain evildoers, his unique obsession with oozes, slimes, cubes, and other gelatinous creatures has resulted in the creation of many fascinating — and invariably sticky — new spells. Many of these incantations’ purpose or practical use baffle even the wisest mages, but they have spread far and wide amongst the more creative sorts of spellcasters. If nothing else, they provide a great deal of entertainment for those casting them, though many foes have underestimated their potential in the right situations to their detriment.

In real life his name is Kim and he has has been a creative director in the advertising industry for many years. He is an award-winning copywriter and published author and is one of the founders of Gooey Cube Games. Kim loves to play all manner of TTRPGs, is rumored to be a pretty good Game Master and is, most assuredly, a total geek.

Marty Forbeck

Marty Forbeck

Author and Game Designer

Marty Forbeck

Marty Forbeck is a young writer and game designer. He graduated from the University of Wisconsin-Madison in the Spring of 2020 with a degree in Creative Writing. Since then he has worked on multiple projects in the Shotguns & Sorcery and Marvel Multiverse Role-Playing Game lines. He currently lives in Appleton, WI with his wife Laura.

Matt Forbeck

Matt Forbeck

Author and Game Designer

Matt Forbeck

Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty-five novels and countless games published to date. His projects have won a Peabody Award, a Scribe Award, and numerous Ennies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.

His latest work includes the Marvel Multiverse Role-Playing Game, Hard West 2, Warhammer 40,000: Tacticus, Minecraft Legends: Return of the Piglins, and the Shotguns & Sorcery 5E Sourcebook based on his novels. He is the father of five, including a set of quadruplets.

Tracy Sizemore

Tracy Sizemore

Ede Sol Games

Tracy Sizemore

Tracy Sizemore is the founder and owner of Ede Sol Games, an RPG writer, and designer who has written and developed many adventures and settings for publication. Her most recent work has been the production and release of Ede Sol Games’ Han Cluster for Savage Worlds. She has also worked as part of the development team for Pinebox Middle School for Pinnacle Entertainment (Savage Worlds), and was also the co-developer for Tim Earley’s Appalachian apocalyptic setting, Holler.

Tracy has also written extensively for Torg Eternity, including several Delphi mission adventures, along with the massive seven-act mega-adventure, A Trifling Matter which she co-wrote with Brian Reeves. Tracy is also a highly venerated GM, offering original, one-of-a-kind con adventures, and a uniquely engaging style of content and presentation.

Finally, Tracy (along with Ron and Veronica Blessing) is one of the founders and hosts of Savage Interludes, a podcast about all aspects of tabletop gaming, which just marked its third anniversary in November 2022.

Alphinius Goo

 

Alphinius Goo is a somewhat eccentric archmage who abides on the continent of West Verdestia in the tainted and broken world of Zyathé. There he lives with his sorcerous wife, Di’yannea, in the Tower of Goo which is situated on an island in the Mystrune River in the heartland of the Republic of Zyranthea. Arguably, he is among the most widely recognized spellcasters of the current age and is said to have traveled the world on many adventurous exploits. Beloved by many and an irritating foe to certain evildoers, his unique obsession with oozes, slimes, cubes, and other gelatinous creatures has resulted in the creation of many fascinating — and invariably sticky — new spells. Many of these incantations’ purpose or practical use baffle even the wisest mages, but they have spread far and wide amongst the more creative sorts of spellcasters. If nothing else, they provide a great deal of entertainment for those casting them, though many foes have underestimated their potential in the right situations to their detriment.

In real life his name is Kim and he has has been a creative director in the advertising industry for many years. He is an award-winning copywriter and published author and is one of the founders of Gooey Cube Games. Kim loves to play all manner of TTRPGs, is rumored to be a pretty good Game Master and is, most assuredly, a total geek.

Marty Forbeck

Marty Forbeck is a young writer and game designer. He graduated from the University of Wisconsin-Madison in the Spring of 2020 with a degree in Creative Writing. Since then he has worked on multiple projects in the Shotguns & Sorcery and Marvel Multiverse Role-Playing Game lines. He currently lives in Appleton, WI with his wife Laura.

Matt Forbeck

Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty-five novels and countless games published to date. His projects have won a Peabody Award, a Scribe Award, and numerous Ennies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.

His latest work includes the Marvel Multiverse Role-Playing Game, Hard West 2, Warhammer 40,000: Tacticus, Minecraft Legends: Return of the Piglins, and the Shotguns & Sorcery 5E Sourcebook based on his novels. He is the father of five, including a set of quadruplets.

Tracy Sizemore

Tracy Sizemore is the founder and owner of Ede Sol Games, an RPG writer, and designer who has written and developed many adventures and settings for publication. Her most recent work has been the production and release of Ede Sol Games’ Han Cluster for Savage Worlds. She has also worked as part of the development team for Pinebox Middle School for Pinnacle Entertainment (Savage Worlds), and was also the co-developer for Tim Earley’s Appalachian apocalyptic setting, Holler.

Tracy has also written extensively for Torg Eternity, including several Delphi mission adventures, along with the massive seven-act mega-adventure, A Trifling Matter which she co-wrote with Brian Reeves. Tracy is also a highly venerated GM, offering original, one-of-a-kind con adventures, and a uniquely engaging style of content and presentation.

Finally, Tracy (along with Ron and Veronica Blessing) is one of the founders and hosts of Savage Interludes, a podcast about all aspects of tabletop gaming, which just marked its third anniversary in November 2022.

Darrell Hayhurst

Darrell Hayhurst

Pinnacle Entertainment Group

Darrell Hayhurst

Darrell worked in the corporate world before becoming a full time game designer and writer. He worked with Fat Messiah Games, Third Eye Games, Gunmetal Games, and ran the Torg Eternity line for Ulisses Spiele before joining his friends at Pinnacle. His role is creative director: writing content and making sure everything gets done for various Savage Settings.

Darrell works in Tucson, Arizona, and actually enjoys the weather there. (Madness!) He attends various conventions, and is happy to chat with anyone about the past, present, or future of gaming.

Karl Keesler

Karl Keesler

Dog House Rules

Karl Keesler

 

Karl Keesler is an award winning Art Director that started in the gaming industry in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier Towns, The Fort Griffin Echo, Buckshots, Six Guns, Quick Quests and the all new Trailer Park Shark Attack!; garnering multiple ENnie nominations.

Recently he has taken his love for gaming and graphic design and has worked with companies like Atomic Ninja Studios, Fabled Environments, Mythic Gazetteer, Yellow Piece Games, Just Insert Imagination and Pinnacle Entertainment Group; in which he did the Trade Dress for the new Savage Worlds Adventure Edition, Deadlands: Lost Colony, Savage Pathfinder, and many more Savage Worlds Companion books.

Over the past years, Karl has taken his love of graphic design, pop culture and Savage Worlds to newer heights with running his unique convention games such as his League of Extraordinary Gentlemen adventure series, Ghostbusters meets the Goonies, Men in Black and Mystery Men. He likes to make his games eye-catching and exciting with custom designed maps, one-of-a-kind miniatures, terrain, specially designed character sheets and original Benny ideas. When he isn’t working on his next art project, gaming or creating props he is enjoying life in sunny South Florida with his wife Kathy and their dog Rita.

Bill Keyes

Bill Keyes

Mobius Worlds Publishing

Bill Keyes

Bill has been a gamer since 1980, with decades of experience running and playing a wide variety of systems and settings, including nearly every version of D&D. He’s been involved in the gaming industry since 2009, when he worked with Hero Games on the layout and art direction for Lucha Libre Hero, a setting book for the psychedelic world of 1960s Mexican wrestling. Since then, he’s done writing, layout, and art direction for several game products, including TORG: Eternity, Warhammer 40k: Wrath & Glory, Champions: The LARP, Apocalypse Prevention Inc., Prowlers & Paragons. His own creations include The Widening Gyre (a Savage Steampunk setting), and Blood & Justice (an Iron Age superhero setting for Prowlers & Paragons).

David Larkins

David Larkins

Chaosium

David Larkins

 

A son of the West, David Larkins spent his childhood in Santa Fe, New Mexico, lived in various parts of California for 20 years, and returned to the land of his birth a little over a decade ago. He discovered role-playing games at the Golden Age of Eleven-and-a-Half and (after a lengthy detour into the world of librarianship) made a career of his lifetime hobby in 2015. He currently works for Chaosium as the line editor for the Pendragon RPG, but got his foot in the door with the award-winning Berlin: The Wicked City supplement for Call of Cthulhu, a project which combined his love of the game, his interest in historical research, and his rusty command of the German language.

Darrell Hayhurst

 
Darrell worked in the corporate world before becoming a full time game designer and writer. He worked with Fat Messiah Games, Third Eye Games, Gunmetal Games, and ran the Torg Eternity line for Ulisses Spiele before joining his friends at Pinnacle. His role is creative director: writing content and making sure everything gets done for various Savage Settings.

Darrell works in Tucson, Arizona, and actually enjoys the weather there. (Madness!) He attends various conventions, and is happy to chat with anyone about the past, present, or future of gaming.

Karl Keesler

 

Karl Keesler is an award winning Art Director that started in the gaming industry in 2002 with United Playtest. He was the “Layout Guy” on Gaming Frontiers, a d20 magazine. From there he partnered up with the guys at Dog House Rules and took his passion for graphic design and gaming and turned it into a Gold ENnie in 2004 for Best Electronic Product for their flagship book, Sidewinder: Recoiled. He continued to work on numerous page layouts and logo designs for Dog House Rules’ Frontier Towns, The Fort Griffin Echo, Buckshots, Six Guns, Quick Quests and the all new Trailer Park Shark Attack!; garnering multiple ENnie nominations.

Recently he has taken his love for gaming and graphic design and has worked with companies like Atomic Ninja Studios, Fabled Environments, Mythic Gazetteer, Yellow Piece Games, Just Insert Imagination and Pinnacle Entertainment Group; in which he did the Trade Dress for the new Savage Worlds Adventure Edition, Deadlands: Lost Colony, Savage Pathfinder, and many more Savage Worlds Companion books.

Over the past years, Karl has taken his love of graphic design, pop culture and Savage Worlds to newer heights with running his unique convention games such as his League of Extraordinary Gentlemen adventure series, Ghostbusters meets the Goonies, Men in Black and Mystery Men. He likes to make his games eye-catching and exciting with custom designed maps, one-of-a-kind miniatures, terrain, specially designed character sheets and original Benny ideas. When he isn’t working on his next art project, gaming or creating props he is enjoying life in sunny South Florida with his wife Kathy and their dog Rita.

Bill Keyes

 
Bill has been a gamer since 1980, with decades of experience running and playing a wide variety of systems and settings, including nearly every version of D&D. He’s been involved in the gaming industry since 2009, when he worked with Hero Games on the layout and art direction for Lucha Libre Hero, a setting book for the psychedelic world of 1960s Mexican wrestling. Since then, he’s done writing, layout, and art direction for several game products, including TORG: Eternity, Warhammer 40k: Wrath & Glory, Champions: The LARP, Apocalypse Prevention Inc., Prowlers & Paragons. His own creations include The Widening Gyre (a Savage Steampunk setting), and Blood & Justice (an Iron Age superhero setting for Prowlers & Paragons).

David Larkins

 

A son of the West, David Larkins spent his childhood in Santa Fe, New Mexico, lived in various parts of California for 20 years, and returned to the land of his birth a little over a decade ago. He discovered role-playing games at the Golden Age of Eleven-and-a-Half and (after a lengthy detour into the world of librarianship) made a career of his lifetime hobby in 2015. He currently works for Chaosium as the line editor for the Pendragon RPG, but got his foot in the door with the award-winning Berlin: The Wicked City supplement for Call of Cthulhu, a project which combined his love of the game, his interest in historical research, and his rusty command of the German language.

Chet Minton

Chet Minton

Artist and Illustrator

Chet Minton

Chet Minton is an award-winning illustrator and graphic designer who specializes in an olde-school fantasy art style, the druid arts of animal friendship and rehearsing his monologues of world domination into the mirror. His work has graced many pages of tabletop roleplaying products, art books, clothing apparel, graphic novels, and his own line of adult coloring books. When Chet’s not traversing the tumultuous tides of the freelancer’s lifestyle, you’ll find him fulfilling the whims and desires of his three feline overlords… and the occasional visits of a run-away horse.

Tommy Rice

Tommy Rice

Author and Game Designer

Tommy Rice

 

Tommy Rice award winning author, game designer for Gale Force 9 and ex football player! He is an Ogre that plays D&D! Tommy Rice has been playing table top and RPGs since he was 7, And has worked with some of the best in our business. From Games Workshop to Mythic Monolith and now GF9, he loves loves what these games bring to our tables. Fun!

Actor, author, game designer and owner, join us with Tommy Rice where he tells you about the new games and shows he is involved in and see a sneak peak at one of the newest games he is putting out. Plus, join Tommy on our exclusive Chaosium panels where he’ll discuss the goings on with all of your favorite Chaosium games!

Jeff Richard

Jeff Richard

Chaosium

Jeff Richard

 

Living a life of international adventure and mystery, Jeff is the Chair and Creative Director of Chaosium Inc., publisher of Call of Cthulhu, RuneQuest, Pendragon, Seven Sea, and Basic Roleplaying. He’s an award-winning game designer, writer, and world builder – including the Diana Jones Award, numerous Ennies, Graal d’Or, Dragon Con, UK Game Expo, Tabletop Gaming Magazine, and others.

Jeff has recently arrived in Colorado, having been in Berlin Germany for the past 14 years. He lives in Fort Collins with his wife and children.

Crystal Sully

Crystal Sully

Untamed Beasts, LLC

Crystal Sully

Crystal Sully, also known as the “Mother of Monsters” is an award-winning illustrator and concept artist who brings creatures to life for some of the most popular properties in the gaming industries. This includes Magic the Gathering (Lost Caverns of Ixalan, Lord of the Rings, Fallout, Bloomburrow), Dungeons & Dragons (Dragonlance: Shadow of the Dragon Queen, Fizban’s Treasury of Dragons, Tasha’s Cauldron of Everything, Phandelver and Below: The Shattered Obelisk, + unannounced projects), Critical Role (Call of the Netherdeep + unannounced projects), Star Wars: Legion, and many more.

Chet Minton

 
Chet Minton is an award-winning illustrator and graphic designer who specializes in an olde-school fantasy art style, the druid arts of animal friendship and rehearsing his monologues of world domination into the mirror. His work has graced many pages of tabletop roleplaying products, art books, clothing apparel, graphic novels, and his own line of adult coloring books. When Chet’s not traversing the tumultuous tides of the freelancer’s lifestyle, you’ll find him fulfilling the whims and desires of his three feline overlords… and the occasional visits of a run-away horse.

Tommy Rice

 

Tommy Rice award winning author, game designer for Gale Force 9 and ex football player! He is an Ogre that plays D&D! Tommy Rice has been playing table top and RPGs since he was 7, And has worked with some of the best in our business. From Games Workshop to Mythic Monolith and now GF9, he loves loves what these games bring to our tables. Fun!

Actor, author, game designer and owner, join us with Tommy Rice where he tells you about the new games and shows he is involved in and see a sneak peak at one of the newest games he is putting out. Plus, join Tommy on our exclusive Chaosium panels where he’ll discuss the goings on with all of your favorite Chaosium games!

Jeff Richard

 

Living a life of international adventure and mystery, Jeff is the Chair and Creative Director of Chaosium Inc., publisher of Call of Cthulhu, RuneQuest, Pendragon, Seven Sea, and Basic Roleplaying. He’s an award-winning game designer, writer, and world builder – including the Diana Jones Award, numerous Ennies, Graal d’Or, Dragon Con, UK Game Expo, Tabletop Gaming Magazine, and others.

Jeff has recently arrived in Colorado, having been in Berlin Germany for the past 14 years. He lives in Fort Collins with his wife and children.

Crystal Sully

Crystal Sully, also known as the “Mother of Monsters” is an award-winning illustrator and concept artist who brings creatures to life for some of the most popular properties in the gaming industries. This includes Magic the Gathering (Lost Caverns of Ixalan, Lord of the Rings, Fallout, Bloomburrow), Dungeons & Dragons (Dragonlance: Shadow of the Dragon Queen, Fizban’s Treasury of Dragons, Tasha’s Cauldron of Everything, Phandelver and Below: The Shattered Obelisk, + unannounced projects), Critical Role (Call of the Netherdeep + unannounced projects), Star Wars: Legion, and many more.

Michael Surbrook

Michael Surbrook

Mobius Worlds Publishing

Michael Surbrook

Michael Surbrook started gaming way back in 1977, playing in a number short-lived (as in single-session) ‘hack-and-slash’ Dungeons and Dragons games. Other systems followed—Advanced Dungeons and Dragons, Rolemaster, Traveller, The Fantasy Trip… but nothing really stuck until he encountered Champions in 1985. Almost immediately taken with the “build what you want” concept behind the HERO System, he played Champions for the next 20 years. This enthusiasm eventually resulted in his first published work—Kazei 5, an anime-cyberpunk-style setting for the 4th Edition HERO System.

Since then he’s written material for BlackWyrm games (Kazei 5 2nd Edition, Larger Than Life), Clear Skies, D3 Adventures, Dice Tales Games (Blood & Doom), Evil Beagle Games, Fantasy Flight Games (assorted Dark Heresy and Rogue Trader products), Gamer Girl Games, Hero Games (Asian Bestiary I & II, Fantasy Hero Complete, Ninja Hero), and High Rock Press (Aaron Allston’s Strike Force, Ghosts, Ghouls and Golems), Mad Ferret (Extinction Event), Paradigm Concepts, Pinnacle Entertainment (The Last Parsec: JumpCorp Guide to Interstellar Salvage and contributed some ideas to Savage Worlds Weird War I), and the Steel Sky RPG. Oh, and if you look hard enough, you’ll find some of his drawings in old issues of Autoduel Quarterly and GURPS Humanix.

Currently, he is producing material for Mobius Worlds Publishing and his own company: Surbrook Press.

Manuel Trujillo

Manuel Trujillo

Art of Empty

Manuel Trujillo

 

Growing up in Taos, NM Manuel “empty” Trujillo spent much of his impressionable youth reading comic books and playing Dungeons and Dragons. His love for drawing grew from copying the covers and panels of those comics and drawing D&D characters and monsters. It wasn’t long before he realized that’s what he wanted to do for the rest of his life and enrolled at Ringling School of Art and Design where he majored in computer animation and unofficially minored in Illustration. Upon graduating he found himself in the video game industry with Sony Computer Entertainment. While there he continued to work on his traditional art taking figure drawing, illustration, and painting courses at Watts Atelier then later with Ron Lemen.

Manuel has since spent 23+ years animating in the video game industry and continuing to grow as a traditional artist. He has worked with AAA and independent game companies on games from NFL Gameday to Lord of the Rings Online to Life is Strange naming just a few. He also is a freelance illustrator creating art for disc golf companies, trading cards and evening beer labels.

Currently Manuel likes to spend his free time with his wife and 3 kids and although he does not play D&D, he is a Senior Animator on Dungeons & Dragons Online. When not animating or drawing you can find him in his natural habitat, a disc golf course.

Manuel Trujillo

 

Growing up in Taos, NM Manuel “empty” Trujillo spent much of his impressionable youth reading comic books and playing Dungeons and Dragons. His love for drawing grew from copying the covers and panels of those comics and drawing D&D characters and monsters. It wasn’t long before he realized that’s what he wanted to do for the rest of his life and enrolled at Ringling School of Art and Design where he majored in computer animation and unofficially minored in Illustration. Upon graduating he found himself in the video game industry with Sony Computer Entertainment. While there he continued to work on his traditional art taking figure drawing, illustration, and painting courses at Watts Atelier then later with Ron Lemen.

Manuel has since spent 23+ years animating in the video game industry and continuing to grow as a traditional artist. He has worked with AAA and independent game companies on games from NFL Gameday to Lord of the Rings Online to Life is Strange naming just a few. He also is a freelance illustrator creating art for disc golf companies, trading cards and evening beer labels.

Currently Manuel likes to spend his free time with his wife and 3 kids and although he does not play D&D, he is a Senior Animator on Dungeons & Dragons Online. When not animating or drawing you can find him in his natural habitat, a disc golf course.

Michael Surbrook

Michael Surbrook started gaming way back in 1977, playing in a number short-lived (as in single-session) ‘hack-and-slash’ Dungeons and Dragons games. Other systems followed—Advanced Dungeons and Dragons, Rolemaster, Traveller, The Fantasy Trip… but nothing really stuck until he encountered Champions in 1985. Almost immediately taken with the “build what you want” concept behind the HERO System, he played Champions for the next 20 years. This enthusiasm eventually resulted in his first published work—Kazei 5, an anime-cyberpunk-style setting for the 4th Edition HERO System.

Since then he’s written material for BlackWyrm games (Kazei 5 2nd Edition, Larger Than Life), Clear Skies, D3 Adventures, Dice Tales Games (Blood & Doom), Evil Beagle Games, Fantasy Flight Games (assorted Dark Heresy and Rogue Trader products), Gamer Girl Games, Hero Games (Asian Bestiary I & II, Fantasy Hero Complete, Ninja Hero), and High Rock Press (Aaron Allston’s Strike Force, Ghosts, Ghouls and Golems), Mad Ferret (Extinction Event), Paradigm Concepts, Pinnacle Entertainment (The Last Parsec: JumpCorp Guide to Interstellar Salvage and contributed some ideas to Savage Worlds Weird War I), and the Steel Sky RPG. Oh, and if you look hard enough, you’ll find some of his drawings in old issues of Autoduel Quarterly and GURPS Humanix.

Currently, he is producing material for Mobius Worlds Publishing and his own company: Surbrook Press.

We are very excited to bring you a fun and safe gaming experience. We look forward to seeing you at the con!